Who told you that scientists are nice, harmless eccentrics? In this expansion you’ll find new technologies and new methods to your madness. Be ready for new Inventions with abilities that can be used repeatedly, new Twists that add new places to send Spies, and even more monstrous Twists that add new Action Cards to the game - Develop, Experiment, and Produce. Let the scientific race frenzy begin! Hurrah! Ages 13+, 2-6 Players.