•The book opens with a discussion on the genre itself. One of the aspects that this section conveys nicely is that Teen games are usually High Drama without being Very Serious (well, not in the eyes of adults, just about everything is a crisis to a teen though).
•The first part has in depth coverage of the many aspects of a Teen Champions game. Starting with Age and the lack of freedom those under eighteen experience.
•An extensive section on Schools (where much of the action is centered around), including a side-bar on playing a run-aways style game instead.
•Other setting locations that get coverage include the home environment, common hang-outs and places teens can get a job for some extra cash.
•The last part covers Super Schools in more detail, which are schools prepared to handle Super Teens either openly or not.