Hit a man while he's down - Goblins conquer In Decline regions at one less cost. Kobolds aren't necessarily cowards. They just like to work in teams. It takes 2 Kobolds to occupy a region after you've conquered it. Your people are now Cursed. Skip over this Special Power and you'll have to pay 3 coins, not the 1 that is usual. The only thing better than conquering is Ransacking. Take 1 coin away from an opponent for every territory you conquer. The Hordes are at the door. Add the 2 Hordes of tokens to increase the size of your active Race. The moon is full and the Were-people are howling. At night (even-numbered turns) the Were- power lets you conquer all regions with 2 less tokens than normal. It's time for Double-Jeopardy. After an initial attack, Marauding forces get a second chance each turn to conquer even more territory. .
•2 new Race banners and tokens (Kobolds & Goblins)
•5 new Special Power badges (Cursed, Hordes of, Marauding, Ransacking & Were-)
•1 spare Race banner, 1 spare Special Power badge and 1 spare Lost Tribe token.
•Not a complete game - A complete copy of Small World is required to play
•2-5 Players | Ages 8+ | 30-90 Minutes Playing Time