Description
Apprentices of the Magic Guild, great danger awaits, and we need your help! Magical beings, half physical, half ethereal, have found our Magic Source around which we have built our little community and which we have always sought to protect. Without warning, these beings of dubious character that we call “Djinn” appeared in various locations around the city to challenge our access to the Source. So far, we’ve taught you how to temporarily trap these troublemakers in spell circles. However, you can only permanently control them, if you catch them in Djinn bottles made from dragon glass. To close these bottles, you also need corks made from the bark of a tree near the Magic Source – these rare materials you will somehow have to find yourself. Whomever best protects our small town will be promoted to the ranks of the inner circle of the Magic Guild to uncover even more mysteries of our culture...
•Djinn is an atmospheric eurogame that requires both long-term strategy and tactical flexibility.
•As hopeful apprentices of the Magic Guild, players are tasked with protecting the Magic Source by capturing the djinn before they cause any harm.
•Players must weave together their long term strategies by taking advantage of the unique benefits of the locations found throughout the city.
•Each game of Djinn presents a delightful new puzzle to decipher and explore.
•1-4 Players | Ages 12+ | 60-90 Minutes Playing Time
•Djinn is an atmospheric eurogame that requires both long-term strategy and tactical flexibility.
•As hopeful apprentices of the Magic Guild, players are tasked with protecting the Magic Source by capturing the djinn before they cause any harm.
•Players must weave together their long term strategies by taking advantage of the unique benefits of the locations found throughout the city.
•Each game of Djinn presents a delightful new puzzle to decipher and explore.
•1-4 Players | Ages 12+ | 60-90 Minutes Playing Time