•Students share a collective health pool. All students and the Anomaly execute their movement behind a player screen, so it's rare to know exactly where another player is. Students will try to signal their location to the other students using location hint cards, and the Anomaly, in turn, will use these cards to triangulate the students' positions.
•The Anomaly needs to feed to stay alive, either on the fuel or the students themselves. The students will be working to destroy the Anomaly's fuel sources and damage it with improvised weapons like traps and stun batons.
•The students have cards with abilities on them that let them and attack or take other actions. However, when they use one of these actions, they must give the card to the Anomaly. The cards have inverse abilities for the Anomaly that will provide it with new powers, like Possess or Teleport. If the Anomaly gets enough cards, it will also be able to evolve and develop even more powerful abilities.
•The game ends when the health pool for either the Anomaly or the students is depleted.
•2-4 Players | Ages 14+ | 30-60 Minutes Playing Time