•The Napoleonic period showcases a unique balance between the roles of Infantry, Cavalry and Artillery on the battlefield.
•In combat, a unit's battle strength is directly tied to the number of blocks present in the unit. Therefore, as a unit suffers block loses its combat effectiveness is reduced.
•An Infantry unit, by forming square, can reduce the effectiveness of the most gallant Cavalry charge. Artillery in combined arms combat along with an Infantry or Cavalry melee attack can produce the most devastating results.
•As with other Commands & Colors games, the battle dice resolve combat quickly and the Command cards provide a fog of war and will present players with new challenges and opportunities for victory.
•When in Command, the battlefield tactics you will need to execute conform remarkably well to the historical advantages and limitations inherent to each Napoleonic Army. For example, as the French Commander you will want to maneuver your infantry units into a position to take advantage of their melee attack dice bonus. While a British Commander will want his line infantry to take up a defensive position and stand and volley fire with a dice bonus. The other major powers also have similar seemingly simple advantages that can impact a battle and will influence your Command style for that army.