Description
Prince Collin and his friends defeated Vanestra, and thought evil had been banished from the castle forever. But deep within those scorched and shadow-haunted halls, something is moving that should not be. A malicious presence has taken root, and it has hatched a scheme that will ensnare the Prince and his friends, and forever change the course of history for the mouse-town of Barksburg. The Heart of Glorm storybook picks up right after the events of Sorrow and Remembrance, letting you and your friends continue the story of Prince Collin, Maginos, Tilda, Nez, Filch and Lily. Included in this expansion are new plastic figures, cards and counters, as well as a new series of chapters sure to test your mettle! And joining the heroes is Nere, a wild mystic who brings her powerful magic and knowledge of alchemy to the battle. This expansion set requires Mice and Mystics: Sorrow and Remembrance to play.
•THIS IS AN EXPANSION TO THE MICE & MYSTICS BOARD GAME: This is not a complete game experience. The Mice and Mystics base game is required to play with this expansion.
•STORYBOOK ADVENTURE GAME: A new adventure takes your band of heroes to dark and mysterious places. A malicious presence has taken root and hatched a scheme that will ensnare the Prince and his friends, forever changing the course of history for the mouse-town of Barksburg.
•COOPERATIVE STRATEGY GAME: Players work together to banish evil from the castle forever. The Heart of Glorm storybook picks up right after the events of the first Mice and Mystics adventure, letting you and your friends continue the story of Prince Collin, Maginos, Tilda, Nez, Filch and Lily.
•EXCITING NEW CONTENT: New plastic figures, cards, counters and a new series of chapters are sure to test your mettle! Joining the heroes is Neré, a wild mystic who brings her powerful magic and knowledge of alchemy to the battle.
•NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This fun storybook adventure game is made for 2 to 4 players and is suitable for ages 8 and older. Average playtime is approximately 90 minutes.
•THIS IS AN EXPANSION TO THE MICE & MYSTICS BOARD GAME: This is not a complete game experience. The Mice and Mystics base game is required to play with this expansion.
•STORYBOOK ADVENTURE GAME: A new adventure takes your band of heroes to dark and mysterious places. A malicious presence has taken root and hatched a scheme that will ensnare the Prince and his friends, forever changing the course of history for the mouse-town of Barksburg.
•COOPERATIVE STRATEGY GAME: Players work together to banish evil from the castle forever. The Heart of Glorm storybook picks up right after the events of the first Mice and Mystics adventure, letting you and your friends continue the story of Prince Collin, Maginos, Tilda, Nez, Filch and Lily.
•EXCITING NEW CONTENT: New plastic figures, cards, counters and a new series of chapters are sure to test your mettle! Joining the heroes is Neré, a wild mystic who brings her powerful magic and knowledge of alchemy to the battle.
•NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This fun storybook adventure game is made for 2 to 4 players and is suitable for ages 8 and older. Average playtime is approximately 90 minutes.