Description
Who told you that scientists are nice, harmless eccentrics? In this expansion you’ll find new technologies and new methods to your madness. Be ready for new Inventions with abilities that can be used repeatedly, new Twists that add new places to send Spies, and even more monstrous Twists that add new Action Cards to the game - Develop, Experiment, and Produce. Let the scientific race frenzy begin! Hurrah!
•Inventions wit habilities that can be used repeatedly
•Ten Twists that add investment zones to the game, which are new places to send Spies
•Three Twists that add new Actions cards to the game - Develop, Experiment, and Produce.
•A Super Spy trying to beat the mad scientists, a Poor Little Orphan, running from player to player, and more!
•2-6 Players | Ages 13+ | 20-40 Minutes Playing Time
•Inventions wit habilities that can be used repeatedly
•Ten Twists that add investment zones to the game, which are new places to send Spies
•Three Twists that add new Actions cards to the game - Develop, Experiment, and Produce.
•A Super Spy trying to beat the mad scientists, a Poor Little Orphan, running from player to player, and more!
•2-6 Players | Ages 13+ | 20-40 Minutes Playing Time