Description
Face dangerous new threats in Pandemic: The Cure - Experimental Meds as a fifth virus spreads across the globe and Hot Zones make their entrance, changing the rules for the worse! Fortunately, new medical experts have joined the fight to help you. Ages 8+, 2-5 players, 30 minute play time.
•THIS IS A PANDEMIC THE CURE BOARD GAME EXPANSION: You will need Pandemic The Cure Base Game in order to play with this expansion.
•STRATEGY GAME: Players must work together playing to their characters' strengths as they plan their strategy of eradicating the diseases before they overwhelm the world with ever-increasing outbreaks. A truly cooperative game where you win or lose together.
•COOPERATIVE BOARD GAME: Only through teamwork will you keep the world safe from outbreaks and epidemics. Your team must work together and plan carefully to stem the tide of infection while working toward finding the cures.
•ADAPT TO THE ESCALATING SITUATION: A fifth purple disease with a unique set of dice behaves in unpredictable ways. Purple dice can lead to even more infections or modify your attempts to find a cure in strange—and sometimes beneficial—ways.
•TRY THE HOT ZONES CHALLENGE: Rather than representing a new disease, the eleven Hot Zone dice represent different effects—positive and negative—that existing diseases have on that region. Each hot zone offers a unique challenge to you and your team.
•THIS IS A PANDEMIC THE CURE BOARD GAME EXPANSION: You will need Pandemic The Cure Base Game in order to play with this expansion.
•STRATEGY GAME: Players must work together playing to their characters' strengths as they plan their strategy of eradicating the diseases before they overwhelm the world with ever-increasing outbreaks. A truly cooperative game where you win or lose together.
•COOPERATIVE BOARD GAME: Only through teamwork will you keep the world safe from outbreaks and epidemics. Your team must work together and plan carefully to stem the tide of infection while working toward finding the cures.
•ADAPT TO THE ESCALATING SITUATION: A fifth purple disease with a unique set of dice behaves in unpredictable ways. Purple dice can lead to even more infections or modify your attempts to find a cure in strange—and sometimes beneficial—ways.
•TRY THE HOT ZONES CHALLENGE: Rather than representing a new disease, the eleven Hot Zone dice represent different effects—positive and negative—that existing diseases have on that region. Each hot zone offers a unique challenge to you and your team.