Description
The Sixth World is wild and weird, but it doesn’t have to be wilder or weirder than you. If you can dream it, the Sixth World Companion helps you play it. With alternate character creation methods, new metatypes, a whole slew of qualities, and even some rules variations, Sixth World Companion brings dozens of options to your game table for you to build your vision of what your runner should be. Sixth World Companion is the core player resource book for Shadowrun, Sixth World.
•The Sixth World is wild and weird, but it doesn’t have to be wilder or weirder than you.
•If you can dream it, the Sixth World Companion helps you play it.
•With alternate character creation methods, new metatypes, a whole slew of qualities, and even some rules variations, Sixth World Companion brings dozens of options to your game table for you to build your vision of what your runner should be.
•Sixth World Companion is the core player resource book for Shadowrun, Sixth World.
•
•The Sixth World is wild and weird, but it doesn’t have to be wilder or weirder than you.
•If you can dream it, the Sixth World Companion helps you play it.
•With alternate character creation methods, new metatypes, a whole slew of qualities, and even some rules variations, Sixth World Companion brings dozens of options to your game table for you to build your vision of what your runner should be.
•Sixth World Companion is the core player resource book for Shadowrun, Sixth World.
•