Description
The Star Trek: Lower Decks Campaign Guide expands upon the core Star Trek Adventures roleplaying game experience by providing detailed advice on creating junior officers and using them to tell amazing Star Trek-style stories with the fun, irreverent tone presented in Star Trek: Lower Decks. Whether you’re cleaning holodeck biofilters, conducting an anomaly consolidation day, participating in a second contact, or enjoying some well-earned Buffer Time, there’s always something new to encounter and learn, both within the universe and yourself and your fellow crewmates. How will you make a name for yourself and your companions?
•An extensive discussion of the state of the Galaxy in the late 24th century, including updated information on the Federation, Starfleet, Pakleds, and more.
•Detailed information on the lower decks junior officer experience, including daily life, procedures, career development, and more.
•New lifepath options for player characters, including eight new playable species (including Cetaceans, Gorn, Pakleds, and Exocomps).
•New gear, technologies, and creatures, as well as a complete system for creating your own creatures.
•A three-part mini-campaign focused on junior officers that can be adapted for use in other eras of play and with crews from any polity.
•An extensive discussion of the state of the Galaxy in the late 24th century, including updated information on the Federation, Starfleet, Pakleds, and more.
•Detailed information on the lower decks junior officer experience, including daily life, procedures, career development, and more.
•New lifepath options for player characters, including eight new playable species (including Cetaceans, Gorn, Pakleds, and Exocomps).
•New gear, technologies, and creatures, as well as a complete system for creating your own creatures.
•A three-part mini-campaign focused on junior officers that can be adapted for use in other eras of play and with crews from any polity.