Description
After years of conflicts it became obvious that only alliances would bend victory one way or another. Many tribes formed guilds and joined forces. This cooperation helped bring to life many new technologies in order to overrule the fate of this war!
•Unite the clans for more war with a brand new mode for Vikings Gone Wild!
•The Guild Wars Expansion introduces new core concepts through new Buildings, Units and Defenses.
•A brand new 2 vs 2 mode is at the heart of this expansion, but most cards can be used in a regular game!
•This expansion requires Vikings Gone Wild to play.
•2-4 Players | Ages 14+ | 45-90 Minutes Playing Time
•Unite the clans for more war with a brand new mode for Vikings Gone Wild!
•The Guild Wars Expansion introduces new core concepts through new Buildings, Units and Defenses.
•A brand new 2 vs 2 mode is at the heart of this expansion, but most cards can be used in a regular game!
•This expansion requires Vikings Gone Wild to play.
•2-4 Players | Ages 14+ | 45-90 Minutes Playing Time