Description
You are the founder of a new village during the middle ages, in the years after a great plague. The loss of so many people has created big problems for the survivors. Many of the people the villagers used to depend on for essential things like food, shelter and clothes are gone. Craftsmen find themselves without suppliers of raw materials, traders have lost their customers and many have lost their farms and workshops as they escaped the plague. The roads are full of refugees seeking a new beginning. They come to you, hoping to settle down on your land and make a living. Your grain farm is the ideal starting point for a village, reliably providing food for many people. You must choose wisely who you allow to settle with you, as your food and resources are limited. If you manage to find people that can work together to make a profit, while increasing your food surplus and capacity for building new houses, your village will be prosperous.
•Event cards offer new actions and scoring opportunities for all players.
•Powerful new Special villagers like the Engineer, Inventor, and Merchant offer rule-bending abilities.
•A whole new suit of villagers allows for longer games at 4 & 5 players, or can be used to mix up any game by replacing the Grapes suit.
•A new way to play solo: The Monastery Solo Mode offers a more relaxed single player experience.
•
•Event cards offer new actions and scoring opportunities for all players.
•Powerful new Special villagers like the Engineer, Inventor, and Merchant offer rule-bending abilities.
•A whole new suit of villagers allows for longer games at 4 & 5 players, or can be used to mix up any game by replacing the Grapes suit.
•A new way to play solo: The Monastery Solo Mode offers a more relaxed single player experience.
•