•New armaments like plasma mines, ramming prows, orbital lasers, and electronic countermeasures
•Alternate armor and starship systems like deflector shields, virtual intelligences, and holographic mantles
•Ways for your PCs to pilot a squadron of starships - or direct massive armadas as commanding officers
•Details for dozens of starship manufacturers and stats for the most influential starship designs
•Advice and tools for GMs building starship campaigns!